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Routledge, Taylor & Francis Group

Buckminster Fuller's World Game and Its Legacy

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Product Code: 9781032058399
ISBN13: 9781032058399
Condition: New
$32.14
This book studies R. Buckminster Fuller's World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticized and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear na?ve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities--


Author: Tim Stott
Publisher: Routledge, Taylor & Francis Group
Publication Date: Oct 09, 2024
Number of Pages: NA pages
Language: English
Binding: Paperback
ISBN-10: 1032058390
ISBN-13: 9781032058399

Buckminster Fuller's World Game and Its Legacy

$32.14
 
This book studies R. Buckminster Fuller's World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticized and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear na?ve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities--


Author: Tim Stott
Publisher: Routledge, Taylor & Francis Group
Publication Date: Oct 09, 2024
Number of Pages: NA pages
Language: English
Binding: Paperback
ISBN-10: 1032058390
ISBN-13: 9781032058399
 

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