![Applications of Game Theory in Deep Learning Applications of Game Theory in Deep Learning](https://cdn11.bigcommerce.com/s-lfa8nfd02s/images/stencil/290x360/products/555826/512959/9783031546525__56986.1732201265.jpg?c=1)
CRC Press
Deep Learning in Gaming and Animations : Principles and Applications
Product Code:
9781032139302
ISBN13:
9781032139302
Condition:
New
$67.93
The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.
Author: Moolchand Sharma, Deevyankar Agarwal, Vikas Chaudhary, Prerna Sharma |
Publisher: CRC Press |
Publication Date: Oct 04, 2024 |
Number of Pages: NA pages |
Language: English |
Binding: Paperback |
ISBN-10: 1032139307 |
ISBN-13: 9781032139302 |
![](https://cdn11.bigcommerce.com/s-lfa8nfd02s/images/stencil/100x100/products/594317/551434/9781032139302__73001.1732218848.jpg?c=1)
Deep Learning in Gaming and Animations : Principles and Applications
$67.93
The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.
Author: Moolchand Sharma, Deevyankar Agarwal, Vikas Chaudhary, Prerna Sharma |
Publisher: CRC Press |
Publication Date: Oct 04, 2024 |
Number of Pages: NA pages |
Language: English |
Binding: Paperback |
ISBN-10: 1032139307 |
ISBN-13: 9781032139302 |