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A K PETERS

Artificial Intelligence for Computer Games: An Introduction

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Product Code: 9781568812083
ISBN13: 9781568812083
Condition: New
$87.29

Artificial Intelligence for Computer Games: An Introduction

$87.29
 
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.


Author: John David Funge
Publisher: A K PETERS
Publication Date: Jul 29, 2004
Number of Pages: 160 pages
Binding: Hardback or Cased Book
ISBN-10: 1568812086
ISBN-13: 9781568812083
 

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