Palgrave Macmillan
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming
Product Code:
9783031343735
ISBN13:
9783031343735
Condition:
New
$170.09
Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming
$170.09
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
| Author: Markus Sp?hrer |
| Publisher: Palgrave MacMillan |
| Publication Date: Dec 19, 2023 |
| Number of Pages: 357 pages |
| Binding: Hardback or Cased Book |
| ISBN-10: 3031343735 |
| ISBN-13: 9783031343735 |