Springer
Gamification in Learning and Education: Enjoy Learning Like Gaming
Product Code:
9783319472829
ISBN13:
9783319472829
Condition:
New
$180.44
Gamification in Learning and Education: Enjoy Learning Like Gaming
$180.44
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
| Author: Sangkyun Kim |
| Publisher: Springer |
| Publication Date: Sep 28, 2017 |
| Number of Pages: 159 pages |
| Binding: Hardback or Cased Book |
| ISBN-10: 3319472828 |
| ISBN-13: 9783319472829 |