This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
| Author: Zhigeng Pan |
| Publisher: Springer |
| Publication Date: Sep 23, 2015 |
| Number of Pages: 266 pages |
| Binding: Paperback or Softback |
| ISBN-10: 3662482460 |
| ISBN-13: 9783662482469 |