Our Knowledge Publishing
Video games and World War II: The conflict in virtual representations
Product Code:
9786208407865
ISBN13:
9786208407865
Condition:
New
$31.25
Video games and World War II: The conflict in virtual representations
$31.25
This work presents questions about the image of the Second World War (1939-1945) conveyed through electronic games such as 'Wolfenstein 3D', the first two 'Medal of Honor', 'Battlefield 1942' and the classics of the 'Call of Duty' franchise. To this end, a survey of theoretical-methodological sources is used, which involves a detailed reading of the elements present in the characteristics of the covers, prints and specific contexts of the games presented. This means that, as well as presenting a brief history of video games, questions are identified about the representations of combatants on both sides of the war, such as their arsenals, battle scenarios, anachronisms and historical errors, making this work essential reading for gamers, history buffs and historians of electronic games.
| Author: Cássio Remus de Paula |
| Publisher: Our Knowledge Publishing |
| Publication Date: Dec 23, 2024 |
| Number of Pages: 88 pages |
| Binding: Paperback or Softback |
| ISBN-10: 6208407869 |
| ISBN-13: 9786208407865 |