
Independently Published
2D & 3D Game Creation with Construct 3 for Beginner

2D & 3D Game Creation with Construct 3 for Beginner
CONSTRUCT had revolutionized the world of 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts.
The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D and 3D games through the cloud based CONSTRUCT 3. Construct Classic and CONSTRUCT2 are local Windows software which are considered as legacy and are not going to be covered in this book.
Throughout this book we will simply refer to CONSTRUCT 3 as C3. Earlier Construct versions are being referred to as C2.
This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a 2D/3D game project. We also tell exactly what can and cannot be done with C3, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.
So, are you ready for the challenge?
Author: Gameengines Net |
Publisher: Independently Published |
Publication Date: Sep 17, 2024 |
Number of Pages: 82 pages |
Binding: Paperback or Softback |
ISBN-10: NA |
ISBN-13: 9798339408734 |