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Independently Published

Making Memory Matching Browser Games: Creating Concentration Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x

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Product Code: 9798616938923
ISBN13: 9798616938923
Condition: New
$69.99
$64.92
Sale 7%

Making Memory Matching Browser Games: Creating Concentration Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x

$69.99
$64.92
Sale 7%
 
This is a single chapter from the Phaser Game Starter Kit Collection with 5 game examples. This chapter leads you through Memory Matching game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.5 General Game Licenses are included in this book - a savings of $300 if purchased separately!Discover how to create online Memory Matching and "Concentration" games using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial and bonus courses, you will have a production pipeline to create as many different "Memory Matching" games as your imagination can dream of! This is a "mega-book" with 5 different types of Memory Matching and MahJong games. Two games were written in Phaser v3.16+ - an RPG Math Game for "pre-schoolers" and a New Age "Simple Shaman(TM)". Three games were written in Phaser v2.x.x from the Mozart Music Match Suite - an audio memory game, a music motif game, and MahJong. Included with your purchase, you'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your productions and then modify those resources for your purposes.I would like to guide you in creating several styles of Memory Matching is Pairs - both hidden and open -, and Sequence Memory game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have several fully functional Memory Matching game - not a copy of my game, but your very own product using your gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.


Author: Stephen Gose
Publisher: Independently Published
Publication Date: 43869
Number of Pages: 294 pages
Binding:
ISBN-10:
ISBN-13: 9798616938923
 

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