Skip to main content

Our Knowledge Publishing

Mathematical Innovation: Competencies and Gamification in the Classroom

No reviews yet
Product Code: 9786207921041
ISBN13: 9786207921041
Condition: New
$48.72

Mathematical Innovation: Competencies and Gamification in the Classroom

$48.72
 
The transition to a competency-based approach in mathematics education is based on the need for students to acquire competencies that go beyond mere theoretical knowledge. This approach focuses on the practical application of knowledge, developing in students the ability to solve problems, think critically and work in teams. Traditional assessment, based on written tests, has proven to be insufficient to measure these competencies effectively. In contrast, competency-based assessment methods, such as performance tests and projects, allow for a more holistic and contextualized assessment of student learning. Gamification, on the other hand, defined as the use of game elements in non-game contexts, has gained popularity as a pedagogical strategy in teaching and learning. This strategy is based on the premise that gaming can make learning more attractive and motivating for students, gamification allows teachers to adapt their strategies to the needs and preferences of students, awakening their love and interest for the subject.


Author: Yadira Su?ez
Publisher: Our Knowledge Publishing
Publication Date: Aug 06, 2024
Number of Pages: 52 pages
Binding: Paperback or Softback
ISBN-10: 6207921046
ISBN-13: 9786207921041
 

Customer Reviews

This product hasn't received any reviews yet. Be the first to review this product!

Faster Shipping

Delivery in 3-8 days

Easy Returns

14 days returns

Discount upto 30%

Monthly discount on books

Outstanding Customer Service

Support 24 hours a day